PS1 Gets Spacial

Finally lifted the second long wall and the roof. It’s been an interesting process. I’ve only had access to help sporadically, so I’ve been developing techniques to make these moments easier with fewer people. For example, I created hinges that pinned the walls to the floor deck and ensured that when lifted, the wall would settle in the right spot at the edge of the floor and not be able to tip too far. And I built the roof in two sections on the ground in the shop with bolted connections so it would be stronger. Then, we lifted the light sections by hand up on top of the walls. Everything has gone together brilliantly.

It’s exciting to start to see some verticality and space!

Gallery here.


latest ps1 progress

i’ve been framing walls, gathering materials, developing the details for a few key places, squaring and sheathing the first wall, and researching where to source the last of the materials i’ll need to finish building the shell. below are some results, including the tiny stack of red metal roofing. so cute!

coming soon: verticality and space!

alternate view via simpleviewer gallery here.

PS1 construction process: insulation

Icynene insulation installed by Home Energy Partners. They’ve been very supportive and flexible of the pocket shelters project. They don’t normally do such small installs, but they’re interested in the concept and hope to collaborate more on future structures. Thanks Ryan and Tom!

Subfloor is installed on top of the insulated floor, all closed up. Now it’s ready for wall framing. After the walls and roof are framed and sheathed, H.E.P. will do a second spray to insulate the remainder of the building envelope.

More info on Icynene here.

mock it up

i’m finally back into the swing of designing the first pocket shelter prototype. we made the jump from paper to 3d reality when we mocked-up up the loft sleeping space to get down to fractions of an inch in terms of just how much space seems optimal for sleeping, reading, other such horizontaling, etc. there’s a balance to be found between space above (the loft) and space below (the kitchen/counter area). there’s really no substitute for putting your body in a space to really be able to understand what it is and what it wants to be.

i’m folding what we learned from the mockup into the construction drawings, which are close to finished. i hope to actually start framing in the coming week or so! stay tuned.

loft mock up

casa bunny haven

i’ve been holed up in my office for untold hours, tethered to my computer(s) consulting on the development of a house design for a family in new york. it’s not a tiny home, but it’s fun to work on none the less. check out the courtyard!

below are some views from my latest batch of renderings:

Birdseye View Northwest


It’s been a while since I’ve really had a chance to dive into 3-D design tools for architecture. I switched software platforms from what I used to use (formZ) to 3DS Max Design 2009. It’s a *very* powerful 3D package, especially when it comes to it’s photorealistic rendering capabilities. It’s also a *very* deep and complex program and it’s taking me a bit to get up to speed. This is an early render for a project I’m working on.

Birdseye - SW

2 hour bed

i needed a platform for my bed at home, but frankly, don’t have all that much free time right now to build one. so, i set out to build a bed in two hours over the weekend. ka-ching. success. i started building this platform and was sitting back admiring it’s simplicity and, more importantly, it’s ‘done-ness’ right around 2 hours later. [sound of myself patting me on the back…]2 Hour Bed